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How Nigel rates games

One recorded first day. One five-question form.

The five questions

  1. Understood the job within five minutes. Could a new player work out what to do without a tutorial video?
  2. Made money. Does progress feel rewarding in the first session?
  3. Something weird happened. Did the game surprise us? Events, secrets, odd characters.
  4. Colleagues were friendly. Other players, NPCs and the game's own characters. Was it a nice place to be?
  5. Would come back on Monday. After one session, would we play again?

The score

Each tick is one star, so the score is the number of ticks out of 5. 4–5 stars: go play it. 3 stars: maybe later; we'll likely return for a second look. 1–2 stars: skip it.

🤓🤓🤓🤓🤓

4–5 stars. Go play it.

🤓🤓🤓🤓🤓

3 stars. Maybe later.

🤓🤓🤓🤓🤓

1–2 stars. Desk cleared.

What goes in a review

Only what the footage shows: prices from the shop screens, timings from the money counter, and events we actually saw. If a part of the game wasn't in our session, we say so instead of guessing.

Who pays for what

Game developers can pay for Nigel to play their game. They can never pay for the score or see the review before it's published. Paid sessions say so at the top of the review and in the video.

How we pick games

We read Roblox's Top Trending and Up-and-Coming charts every day and look for games people are both playing and watching on YouTube. See the trending list.